If you notice any ships that are missing from this list, I hope you would Mail Me and tell me what I am missing and either what it's stats are or where I might find them, if you know one.
MILITARY TRANSPORTS
Helix
Craft: Arakyd Helix
Beta-Class Assault Shuttle
Craft: Telgorn Corp Beta-class Assault Shuttle
Gamma-Class Assault Shuttle
Craft: Telgorn Corp Gamma-class Assault Shuttle
Drop-Ship
Craft: Meller & Dax MT/191 Drop-Ship
Drop-Ship
Craft: Kuat Drive Yards Landing Brick F7
Imperial Dungeon Ship
Craft: Rendili StarDrive's Lictor-class
Imperial Patrol Ship
Craft: Modified Corellian Action IV Transport
Imperial Star Galleon
Craft: Kuat Drive Yards' Star Galleon
Craft: Tagge Industries Shipyards Ltd. Modular Taskforce Cruiser
Each ship can only contain one module at a time. It is believed that Tagge Industries is working on mini-modules so a ship can be outfitted for a variety of smaller-scale functions
Typical Mission Function Modules(MFMs) are as follows:
Mon Calamari Evacuation Cruisers
Craft: Modified Mon Calamari MC80 Star Cruiser
Craft: Ssi-ruuvi Fw'Sen-class Picket Ship
Craft: Ssi-ruuvi D'kee-class Planetary Lander
Craft: Slayn & Korpil V-wing Speeder Transport, Model A
Craft: Kuat Drive Yards Armored Transport
Asteroid Mining Ship
Craft: Kuat Drive Yards Asteroid Prospector AP-300
Quasar Fire Bulk Cruiser
Craft: Modified SoroSuub Quasar Fire-Class Bulk Cruiser
�, TM & � 1996 Lucasfilm Ltd. (LFL). All rights reserved. Trademarks of LFL used by West End Games under authorization
OTHER CAPITAL SHIPS
OTHER STARFIGHTERS
MILITARY TRANSPORTS
BULK TRANSPORTS
FREIGHTERS
Type: Light freighter
Scale: Starfighter
Length: 30.9 meters
Skill: Space transports: Arakyd Helix
Crew: 2
Crew Skill: Varies tremendously
Passengers: 4
Cargo Capacity: 35 metric tons
Consumables: 4 weeks
Cost: 215,000(new), 182,000(used)
Hyperdrive Multiplier: x2(B model is x1)
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D+1(in space); 0D(in an atmosphere)
Space: 7
Atmosphere: 260; 750 kmh
Hull: 3D+2
Shields: 1D+2
Sensors:
Passive: 15/0D
Weapons:
Scan: 30/1D
Search: 50/2D+1
Focus: 2/3D+1
2 Plasburst Laser Cannons(fire-linked)
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D2 Ion Cannons(fire-linked)
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1/2 km
Damage: 4D1 Proton Torpedo Launcher
Game Notes: Sensor operators searching for an Arakyd Helix gain a +5 bonus to their sensors rolls as long as the Helix is under way using its main ion drives.
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 100/300/700
Damage: 9D
Type: Assault shuttle
Scale: Capital(due to power output)
Length: 30 meters
Skill: Space transports: assault shuttle
Crew: 5, gunners: 3, skeleton: 3/+10
Crew Skill: Varies, but typically capital ship gunnery 5D, capital ship shields 4D, space transports 5D+1
Passengers: 40(spacetroopers)
Cargo Capacity: 500 kilograms
Consumables: 5 days
Cost: Not available for sale
Hyperdrive Multiplier: x3
Nav Computer: Limited to 3 jumps
Maneuverability: 1D+2
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 3D
Shields: 3D+2
Sensors:
Passive: 20/0D
Weapons:
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
4 Laser Cannons
Crew: 2 guns are handled by "gunner 1," two guns are handled by "gunner 2"
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 1D+2Tractor Beam Projector
Crew: 1(gunner 3)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5/3 km
Damage: 5DConcussion Missile Launcher
Crew: 1(gunner 3)
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D+2
Type: Assault shuttle
Scale: Capital(due to power output)
Length: 30 meters
Skill: Space transports: assault shuttle
Crew: 2, gunners: 3, skeleton: 1/+10
Crew Skill: Capital ship gunnery 3D+2, capital ship shields 4D, space transports 5D
Passengers: 40(spacetroopers)
Cargo Capacity: 5 metric tons
Consumables: 1 week
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x18
Nav Computer: Limited to 3 jumps
Maneuverability: 2D
Space: 8
Hull: 3D+2
Shields: 4D+2
Sensors:
Passive: 40/1D
Weapons:
Scan: 80/1D+2
Search: 130/3D
Focus: 4/3D
4 Laser Cannons
Crew: 2 guns are handled by "gunner 1," two guns are handled by "gunner 2"
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 2DTractor Beam Projector
Crew: 1(gunner 3)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5/3 km
Damage: 5D+2Concussion Missile Launcher
Crew: 1(gunner 3)
Skill: Capital ship gunnery
Fire Control: 2D+1
Space Range: 1-2/8/15
Atmosphere Range: 100-200/800/1.5 km
Damage: 4D
Type: Special-purpose shuttle and troop transport
Scale: Starfighter
Length: 52.5 meters
Skill: Space transports: 191 drop-ship
Crew: 1, gunners: 1
Crew Skill: Sensors 3D+2, space transports 4D+2, starship gunnery 4D+1, starship shields 3D+2
Passengers: 160(troops)
Cargo Capacity: 200 metric tons
Consumables: 1 day
Cost: Not available for sale
Space: 10(during drop), 2(on return flight)
Atmosphere: 415; 1,200 kmh(during drop), 225; 650 kmh(on return flight)
Hull: 4D
Shields: 1D
Sensors:
Passive: 10/0D
Weapons:
Scan: 20/1D
Search: 30/1D+2
Focus: 1/2D+2
One Laser Cannon
Crew: 1
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 1D
Type: Medium troop drop-ship
Scale: Starfighter
Length: 60 meters
Skill: Space transports: drop-ship
Crew: 3, gunners: 1
Crew Skill: Space transports 4D, starship gunnery 3D+1, starship shields 3D
Passengers: 40
Cargo Capacity: 250 metric tons
Consumables: emergency rations, 2 days
Maneuverability: 0D
Space: 10(during drop), 2(on return flight)
Atmosphere: 415; 1,200 kmh(during drop), 225; 650 kmh(on return flight)
Hull: 5D
Shields: 1D
Sensors:
Passive: 10/0D
Weapons:
Scan: 20/1D
Search: 30/1D+2
Focus: 1/2D+2
One Laser Cannon
Crew: 1
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D+2
Type: Mandalorian Dungeon Ship
Scale: Capital
Length: 764 meters
Skill: Capital ship piloting: Lictor-class
Crew: 860, gunners, 46, skeleton: 370/+15
Crew Skill: Astrogation 2D, capital ship gunnery 4D+1, capital ship piloting 4D, capital ship shields 4D, sensors 3D
Passengers: 400(security wardens), 8,000(prisoners in standard cells), 1,000(prisoners in special holding cells)
Cargo Capacity: 1,500 metric tons
Consumables: 2 months
Cost: 7.8 million credits
Hyperdrive Multiplier: x2
Nav Computer: Limited to two jumps
Maneuverability: 3D
Space: 3
Hull: 5D
Shields: 1D+2
Sensors:
Passive: 40/0D
Weapons:
Scan: 75/1D
Search: 150/3D
Focus: 4/4D+2
10 Quad Turbolaser Batteries
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D2 Tractor Beam Projectors
*May be used on only one fire arc per round
Crew: 8
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/35
Atmosphere Range: 2-10/30/60
Type: Modified medium bulk freighter
Scale: Capital
Length: 100 meters
Skill: Space transports
Crew: 8, gunners: 2
Crew Skill: Astrogation 4D, space transports 4D+2, starship gunnery 4D
Passengers: 4
Cargo Capacity: 74,000 metric tons
Consumables: 3 months
Cost: Not for sale
Hyperdrive Multiplier: x3
Nav Computer: Yes
Space: 2
Hull: 2D
Shields: 1D
Sensors:
Passive: 15/0D
Weapons:
Scan: 20/1D+2
Search: 30/2D
2 Laser Cannons
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 2-6/24/50 km
Damage: 2D
Type: Cargo/escort frigate
Scale: Capital
Length: 300 meters
Skill: Capital ship piloting: Star Galleon
Crew: 130, gunners: 20, skeleton: 50/+10
Crew Skill: Astrogation 3D, capital ship bunnery 4D, capital ship piloting 5D, capital ship shields 5D, sensors 3D
Passengers: 300(troops)
Cargo Capacity: 100,000 metric tons(the cargo hold is a seperate vehicle which can be detached and jettisoned into hyperspace for collection at a latter time.)
Consumables: 6 months
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 3
Hull: 5D+2
Shields: 2D
Sensors:
Passive: 15/1D
Weapons:
Scan: 45/1D+1
Search: 90/2D
Focus: 3/2D+1
10 turbolasers
Crew: 1(6), 2(2), 3(2)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4DConcussion Missile Launcher
Crew: 4
Skill: Capital ship gunnery
Fire Control: 5D
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 5D
Type: Multi-task medium transport
Scale: Capital
Length: 1,150 meters
Skill: Capital ship piloting: taskforce cruiser
Crew: Varies according to mission profile
Passengers: Varies according to mission profile
Cargo Capacity: Varies according to mission profile
Consumables: 6 months
Cost: 2.5 million(base cruiser), additional cost for individual modules
Hyperdrive Multiplier: x3
Hyperdrive Backup: x7
Nav Computer: Yes
Maneuverability: 2D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 3D+1
Shields: 2D
Sensors:
Standard sensor suite; more advanced sensors can be installed as needed
Weapons:
Passive: 40/1D
Scan: 75/2D
Search: 150/3D
Focus: 4/4D+2
15 Medium Turbolasers
Crew: 2
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 5DMission Function Modules
Each individual mission function module is an entirely self-contained unit. The module need only be attached to the skeleton and be hooked into the power generators, life support, and communications ports.Hospital Module
Crew: 225 doctors, 400 nurses, 1,500 emergency medical technicians, 1,000 medical droids
Passengers: 2,750(bacta tanks), 1,000(quarentine ward), 19,600(patients)
Cargo Capacity: 5,000 metric tons
Cost: 750,000 credits
Capsule: The hospital module is used in planetary disasters, anti-terrorist clean up functions, and space battle recovery. The hospital module can handle any number of disasters from combat to radiation leaks. Equipment includes thousands of medpacks, repulsorlift stretchers, five shuttles for transporting casualties, and a centralized medical computer.
Survey Module
Crew: 2,000 scouts, 1,500 techs, 5,000 droids
Cost: 1 million credits
Sensors:
Passive: 60/3D
Capsule: This module is used for the rapid exploration of planets and entire systems. Besides the crew, the module contains over 100 exploration airspeeders for rapid surveys, 500 exploration droids, and five Skipray Blastboats and six TIE Bombers for defense. The module has a centralized computer for quick analysis of all gathered data. This module and its crew can completely analyze a planet within a standard 24 hour day and deermine likely colony sites, and mineral and agricultural resources. The computer and its techs can also calculate likely astrogation routes from any nearby trade routes.
Scan: 80/4D
Search: 175/5D
Focus: 6/5D+2Observation Module
Crew: 1,550 Intelligence officers and comscan specialists
Cost: 6.3 million credits
Sensors:
Passive: 250/3D
Capsule: This module is used for espionage and long range observation for intelligence gathering. The cruiser itself does not infiltrate enemy territory since it would be easily detected by enemy sensors. Instead, the ship is equipped with 500 probots and observation droids, which are deployed around the perimeter of enemy holdings for passive observation. The probots can run the standard light/energy spectrum analysis and eavesdrop on communications frequencies. Some specially equipped(and very expensive) probots can scan very localized hyperspace with cross-channeled radiation(as used with the planetary security net). With the subspace link-up, the probots can be deployed up to 30 light years away and still have instantaneous communication with the cruiser. The ship has 12 TIE fighters for defense.
Scan: 800/4D
Search: 1,500/5D
Focus: 18/6DRescue Module
Crew: 140 doctors, 2,130 techs
Cargo Capacity: 40,000 metric tons
Cost: 500,000 credits(plus parts)
Capsule: The rescue moduleis used for space battle clean-up and repair. When a cruiser is dispatched to a battle scene, it is loaded with a variety of replacement parts for the ships that were invovled in the battle. Doctors search any wrecks that weren't already checked for survivors(presumably, a hospital ship is sent with these ships to a battle scene). The primary mission of the techs is to repair what ships they can so that they can be flown back to dockyards for complete repairs(naturally, only drive systems and life support systems are repaired at this stage). Those ships that cannot be repaired are analyzed and the techs note what must be done to the ship so that it can be returned to the nearest Imperial shipyard. Military planners at the shipyard will then determine whether repairs will be attempted or simply scuttled.
Inquisition Module
Crew: 100 Inquisitors, 3,660 CompForce/observation staff, 10,000 interrogation droids
Cost: 425,000 credits
Capsule: This module is the most recent addition and it is used for punitive action against insurgents and rebellious worlds. Aboard the module's cavernous cargo holds are 15,000 pre-fabricated disintegration chambers, two garrison bases, an Orbital Data Net Eraser unit, probes with sterilization spores, five cluster bombs with magnipulse bombs, and a complete orbital nightcloak system.
Type: Evacuation carrier
Scale: Capital
Length: 1,200 meters
Skill: Capital ship piloting: Mon Calamari Star Cruiser
Crew: 1,011, skeleton: 429/+10
Crew Skill: Astrogation 3D+2, capital ship piloting 5D, capital ship shields 5D, sensors 3D
Passengers: 75,000(safely; this number can be doubled if absolutely necessary, but is extremely risky)
Cargo Capacity: 16,000 metric tons
Consumables: 6 weeks
Cost: Not available for sale
Hyperdrive Multiplier: x4
Hyperdrive Backup: x14
Nav Computer: Yes
Maneuverability: 0D
Space: 6
Atmosphere: 210, 600 kmh
Hull: 3D
Shields: 3D
Sensors:
Passive: 10/1D
Scan: 20/2D
Search: 30/3D
Type: Picket ship
Scale: Starfighter
Length: 45 meters
Skill: Space transports: Fw'Sen
Crew: 3(P'w'ecks), gunners: 10, Skeleton: 2/+10
Crew Skill: Space transports: Fw'Sen 4D+2, starship gunnery 4D, starship shields 3D+2
Consumables: 3 months
Hyperdrive Multiplier: x2
Nav Computer: Limited to 4 jumps
Maneuverability: 2D+1
Space: 5
Hull: 2D+2
Shields: 3D+1
Sensors:
Passive: 40/1D
Weapons:
Scan: 80/1D+2
Search: 130/2D
Focus: 4/3D
6 Ion Cannon(may be fire-linked)
Crew: 1
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-5/10/15
Atmosphere Range: 100-500/1/1.5 km
Damage: Single cannon: 4D
2-3 fire-linked: 5D
4-5 fire-linked: 6D
6 fire-linked: 7D2 Laser Cannons(fire-linked)
Crew: 1
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/15
Atmosphere Range: 100-500/1/1.5 km
Damage: 4D2 Turbolasers
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 1-5/10/15
Atmosphere Range: 100-500/1/1.5 km
Damage: 2D+1
Type: Planetary lander
Scale: Starfighter
Length: 70 meters
Skill: Space transports: D'kee Lander
Crew: 4, gunners: 8, skeleton: 2/+10
Crew Skill: Sensors 3D+2, space transports 5D, starship gunnery 3D+2, starship shields 3D+1
Passengers: 100(P'w'eck collectors)
Cargo Capacity: 10,000 humans in confinement pens
Consumables: 1 day
Maneuverability: 1D
Space: 3
Atmosphere: 260; 750 kmh
Hull: 1D+1
Shields: 3D(upon landing), 2D(upon return)
Sensors:
Passive: 10/0D
Weapons:
Scan: 20/1D
Search: 30/1D+2
Focus: 1/2D+2
6 Light Ion Cannons
Crew: 1
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D2 Laser Cannons
3 kilometers from population centers, releases paralysis canisters, each lander carries 100 canisters. Each canister can effect 9 square kilometer area. Person is conscious but not move or talk, immobile. Can last up to 8 hours.
Crew: 1
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
Type: Orbital Interface Transport
Scale: Starfighter
Length: 20 meters
Skill: Space transports: V-wing transport
Crew: 2, skeleton: 1/+5
Crew Skill: Space transports 5D, starship shields 4D
Passengers: 4(pilots)
Cargo Capacity: 2 metric tons, docking sleeves for 4 V-wings
Consumables: 3 days
Cost: 175,000 credits
Maneuverability: 1D+2
Space: 4
Atmosphere: 350; 1,000 kmh
Hull: 5D
Shields: 2DSpeeder Transport, Model B
The Model B is identical to the Model A with the following modifications:
Craft: Slayn & Korpil V-win Speeder Transport, Model B
Length: 27 meters
Passengers: 6(pilots)
Cargo Capacity: 4 metric tons(internal), docking sleeves for 6 V-wings
Cost: 195,000 credits
Type: Medium freighter
Scale: Starfighter
Length: 50 meters
Skill: Space transports: Imperial armored transport
Crew: 10
Crew Skill: Varies widely
Passengers: 20(troops)
Cargo Capacity: 30,000 metric tons
Consumables: 3 months
Cost: 240,000(new), 110,000(used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Space: 4
Atmosphere: 280; 800 kmh
Hull: 5D
Shields: 1D
Sensors:
Passive: 10/0D
Weapons:
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Two Laser Cannons
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
Type: Asteroid minig starship
Scale: Capital
Length: 350 meters
Skill: Space transports: Prospector AP-300
Crew: 500, gunners: 36, skeleton: 300/+15
Crew Skill: Varies widely
Passengers: 50
Cargo Capacity: 80,000 metric tons
Consumables: 2 years
Cost: 8 million(new), 6 million(used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Hull: 5D
Shields: 3D
Sensors:
Passive: 45/1D
Weapons:
Scan: 70/2D
Search: 120/2D+1
Focus: 5/3D
Eight Laser Cannons
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-5/10/17
Damage: 3DFour Tractor Beam Projectors
Crew: 3
Skill: Capital ship gunnery
Space Range: 1-5/15/30
Damage: 4D
Type: Bulk Cruiser
Scale: Capital
Length: 340 meters
Skill: Cruisers: fighter supply
Crew: 250, 4 gunners
Crew Skill: Capital ship gunnery 2D+2, capital ship shields 4D, fighter support 3D
Passengers: none
Cargo Capacity: 100 metric tons
Consumables: 4 months
Cost: Not available for sale
Hyperdrive Multiplier: x3
Hyperdrive Backup: x10
Nav Computer: Unlimited
Maneuverability: 1D
Space: 5
Hull: 2D+2
Shields: 6D+2
Sensors:
Passive: 60/1D
Weapons:
Scan: 70/1D+2
Search: 100/3D
Focus: 4/3D
2 Turbolaser Cannons
Crew: 2 on eachSkill: Capital ship gunnery
Fire Control: 3D
Space Range: 50/200/400
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 2D4 Tractor Beam Projectors
Description: The Flurry was a stripped down SoroSuub Bulk Cruiser that served as a fighter transport during the battle at Bakura. The fifty some fighters it could carry was a great improvement over the thirty-six a standard Mon Calmarian Cruiser could carry, although it required over half of the crew to maintence them. The Rouge Squadron was stationed on this ship, along with a handful of other B and A-Wings. Unfortunately another Imperial Cruiser opened fire and destroyed the Flurry during the battle.
Crew: 2
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5/3 km
Damage: 5D+2
Also, so you know, almost everything on here is from what people send me or give me, if something is yours and I didn't ask you if I could use it, that's probably what happened (that someone gave it to me that is)
REBEL CAPITAL SHIPS
REBEL STARFIGHTERS
IMPERIAL CAPITAL SHIPS
IMPERIAL STARFIGHTERS
OTHER TRANSPORTS
Commander Skywalker's Star Wars RPG Post � 1998
http://home.earthlink.net/~tedcushman/lucas/
Lucas Meyers
[email protected]