TRANSPORT STATISTICS: MILITARY TRANSPORTS

If you notice any ships that are missing from this list, I hope you would Mail Me and tell me what I am missing and either what it's stats are or where I might find them, if you know one.

  • MILITARY TRANSPORTS Arakyd Helix Light Interceptor
    Assault Shuttle: Beta-class
    Assault Shuttle: Gamma-class
    Dropship: Meller & Dax MT/191
    Dropship: Kuat Drive Yards Landing Brick F7
    Imperial Dungeon Ship
    Imperial Patrol Ship
    Imperial Star Galleon
    Modular Taskforce Cruiser
    Mon Calamari Evacuation Cruiser
    Ssi-ruuvi Picket Ship
    Ssi-ruuvi Planetary Lander
    V-wing Airspeeder Transport
    Imperial Armored Transport
    Asteroid Mining Ship
    SoroSuub Quasar Fire-Class Bulk Cruiser

    MILITARY TRANSPORTS

    Helix

    Craft: Arakyd Helix
    Type: Light freighter
    Scale: Starfighter
    Length: 30.9 meters
    Skill: Space transports: Arakyd Helix
    Crew: 2
    Crew Skill: Varies tremendously
    Passengers: 4
    Cargo Capacity: 35 metric tons
    Consumables: 4 weeks
    Cost: 215,000(new), 182,000(used)
    Hyperdrive Multiplier: x2(B model is x1)
    Hyperdrive Backup: x12
    Nav Computer: Yes
    Maneuverability: 2D+1(in space); 0D(in an atmosphere)
    Space: 7
    Atmosphere: 260; 750 kmh
    Hull: 3D+2
    Shields: 1D+2
    Sensors:

    Passive: 15/0D
    Scan: 30/1D
    Search: 50/2D+1
    Focus: 2/3D+1
    Weapons:
    2 Plasburst Laser Cannons(fire-linked)
    Fire Arc: Turret
    Skill: Starship gunnery
    Fire Control: 2D+2
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5 km
    Damage: 6D
    2 Ion Cannons(fire-linked)
    Fire Arc: Front
    Skill: Starship gunnery
    Fire Control: 1D
    Space Range: 1-3/10/20
    Atmosphere Range: 100-300/1/2 km
    Damage: 4D
    1 Proton Torpedo Launcher
    Fire Arc: Front
    Skill: Starship gunnery
    Fire Control: 1D
    Space Range: 1/3/7
    Atmosphere Range: 100/300/700
    Damage: 9D
    Game Notes: Sensor operators searching for an Arakyd Helix gain a +5 bonus to their sensors rolls as long as the Helix is under way using its main ion drives.

    Beta-Class Assault Shuttle

    Craft: Telgorn Corp Beta-class Assault Shuttle
    Type: Assault shuttle
    Scale: Capital(due to power output)
    Length: 30 meters
    Skill: Space transports: assault shuttle
    Crew: 5, gunners: 3, skeleton: 3/+10
    Crew Skill: Varies, but typically capital ship gunnery 5D, capital ship shields 4D, space transports 5D+1
    Passengers: 40(spacetroopers)
    Cargo Capacity: 500 kilograms
    Consumables: 5 days
    Cost: Not available for sale
    Hyperdrive Multiplier: x3
    Nav Computer: Limited to 3 jumps
    Maneuverability: 1D+2
    Space: 8
    Atmosphere: 365; 1,050 kmh
    Hull: 3D
    Shields: 3D+2
    Sensors:

    Passive: 20/0D
    Scan: 40/1D
    Search: 60/2D
    Focus: 3/3D
    Weapons:
    4 Laser Cannons
    Fire Arc: 2 front, 2 rear
    Crew: 2 guns are handled by "gunner 1," two guns are handled by "gunner 2"
    Skill: Capital ship gunnery
    Fire Control: 2D
    Space Range: 1-5/10/17
    Atmosphere Range: 100-500/1/1.7 km
    Damage: 1D+2
    Tractor Beam Projector
    Fire Arc: Front
    Crew: 1(gunner 3)
    Skill: Capital ship gunnery
    Fire Control: 3D
    Space Range: 1-5/15/30
    Atmosphere Range: 100-500/1.5/3 km
    Damage: 5D
    Concussion Missile Launcher
    Fire Arc: Front
    Crew: 1(gunner 3)
    Skill: Capital ship gunnery
    Fire Control: 2D
    Space Range: 1-5/10/17
    Atmosphere Range: 100-500/1/1.7 km
    Damage: 3D+2

    Gamma-Class Assault Shuttle

    Craft: Telgorn Corp Gamma-class Assault Shuttle
    Type: Assault shuttle
    Scale: Capital(due to power output)
    Length: 30 meters
    Skill: Space transports: assault shuttle
    Crew: 2, gunners: 3, skeleton: 1/+10
    Crew Skill: Capital ship gunnery 3D+2, capital ship shields 4D, space transports 5D
    Passengers: 40(spacetroopers)
    Cargo Capacity: 5 metric tons
    Consumables: 1 week
    Cost: Not available for sale
    Hyperdrive Multiplier: x2
    Hyperdrive Backup: x18
    Nav Computer: Limited to 3 jumps
    Maneuverability: 2D
    Space: 8
    Hull: 3D+2
    Shields: 4D+2
    Sensors:

    Passive: 40/1D
    Scan: 80/1D+2
    Search: 130/3D
    Focus: 4/3D
    Weapons:
    4 Laser Cannons
    Fire Arc: Turret
    Crew: 2 guns are handled by "gunner 1," two guns are handled by "gunner 2"
    Skill: Capital ship gunnery
    Fire Control: 3D
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5 km
    Damage: 2D
    Tractor Beam Projector
    Fire Arc: Front
    Crew: 1(gunner 3)
    Skill: Capital ship gunnery
    Fire Control: 4D
    Space Range: 1-5/15/30
    Atmosphere Range: 100-500/1.5/3 km
    Damage: 5D+2
    Concussion Missile Launcher
    Fire Arc: Front
    Crew: 1(gunner 3)
    Skill: Capital ship gunnery
    Fire Control: 2D+1
    Space Range: 1-2/8/15
    Atmosphere Range: 100-200/800/1.5 km
    Damage: 4D

    Drop-Ship

    Craft: Meller & Dax MT/191 Drop-Ship
    Type: Special-purpose shuttle and troop transport
    Scale: Starfighter
    Length: 52.5 meters
    Skill: Space transports: 191 drop-ship
    Crew: 1, gunners: 1
    Crew Skill: Sensors 3D+2, space transports 4D+2, starship gunnery 4D+1, starship shields 3D+2
    Passengers: 160(troops)
    Cargo Capacity: 200 metric tons
    Consumables: 1 day
    Cost: Not available for sale
    Space: 10(during drop), 2(on return flight)
    Atmosphere: 415; 1,200 kmh(during drop), 225; 650 kmh(on return flight)
    Hull: 4D
    Shields: 1D
    Sensors:

    Passive: 10/0D
    Scan: 20/1D
    Search: 30/1D+2
    Focus: 1/2D+2
    Weapons:
    One Laser Cannon
    Fire Arc: Turret
    Crew: 1
    Skill: Starship gunnery
    Fire Control: 1D
    Space Range: 1-5/10/17
    Atmosphere Range: 100-500/1/1.7 km
    Damage: 1D

    Drop-Ship

    Craft: Kuat Drive Yards Landing Brick F7
    Type: Medium troop drop-ship
    Scale: Starfighter
    Length: 60 meters
    Skill: Space transports: drop-ship
    Crew: 3, gunners: 1
    Crew Skill: Space transports 4D, starship gunnery 3D+1, starship shields 3D
    Passengers: 40
    Cargo Capacity: 250 metric tons
    Consumables: emergency rations, 2 days
    Maneuverability: 0D
    Space: 10(during drop), 2(on return flight)
    Atmosphere: 415; 1,200 kmh(during drop), 225; 650 kmh(on return flight)
    Hull: 5D
    Shields: 1D
    Sensors:

    Passive: 10/0D
    Scan: 20/1D
    Search: 30/1D+2
    Focus: 1/2D+2
    Weapons:
    One Laser Cannon
    Fire Arc: Turret
    Crew: 1
    Skill: Starship gunnery
    Fire Control: 1D
    Space Range: 1-5/10/17
    Atmosphere Range: 100-500/1/1.7 km
    Damage: 3D+2

    Imperial Dungeon Ship

    Craft: Rendili StarDrive's Lictor-class
    Type: Mandalorian Dungeon Ship
    Scale: Capital
    Length: 764 meters
    Skill: Capital ship piloting: Lictor-class
    Crew: 860, gunners, 46, skeleton: 370/+15
    Crew Skill: Astrogation 2D, capital ship gunnery 4D+1, capital ship piloting 4D, capital ship shields 4D, sensors 3D
    Passengers: 400(security wardens), 8,000(prisoners in standard cells), 1,000(prisoners in special holding cells)
    Cargo Capacity: 1,500 metric tons
    Consumables: 2 months
    Cost: 7.8 million credits
    Hyperdrive Multiplier: x2
    Nav Computer: Limited to two jumps
    Maneuverability: 3D
    Space: 3
    Hull: 5D
    Shields: 1D+2
    Sensors:

    Passive: 40/0D
    Scan: 75/1D
    Search: 150/3D
    Focus: 4/4D+2
    Weapons:
    10 Quad Turbolaser Batteries
    Fire Arc: 2 front, 4 left, 4 right
    Crew: 3
    Skill: Capital ship gunnery
    Fire Control: 2D
    Space Range: 3-15/35/75
    Atmosphere Range: 6-30/70/150 km
    Damage: 4D
    2 Tractor Beam Projectors
    Fire Arc: 1 front/left, 1 right/back*
    *May be used on only one fire arc per round
    Crew: 8
    Skill: Capital ship gunnery
    Fire Control: 2D
    Space Range: 1-5/15/35
    Atmosphere Range: 2-10/30/60

    Imperial Patrol Ship

    Craft: Modified Corellian Action IV Transport
    Type: Modified medium bulk freighter
    Scale: Capital
    Length: 100 meters
    Skill: Space transports
    Crew: 8, gunners: 2
    Crew Skill: Astrogation 4D, space transports 4D+2, starship gunnery 4D
    Passengers: 4
    Cargo Capacity: 74,000 metric tons
    Consumables: 3 months
    Cost: Not for sale
    Hyperdrive Multiplier: x3
    Nav Computer: Yes
    Space: 2
    Hull: 2D
    Shields: 1D
    Sensors:

    Passive: 15/0D
    Scan: 20/1D+2
    Search: 30/2D
    Weapons:
    2 Laser Cannons
    Fire Arc: Turret
    Crew: 1
    Scale: Starfighter
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 1-3/12/25
    Atmosphere Range: 2-6/24/50 km
    Damage: 2D

    Imperial Star Galleon

    Craft: Kuat Drive Yards' Star Galleon
    Type: Cargo/escort frigate
    Scale: Capital
    Length: 300 meters
    Skill: Capital ship piloting: Star Galleon
    Crew: 130, gunners: 20, skeleton: 50/+10
    Crew Skill: Astrogation 3D, capital ship bunnery 4D, capital ship piloting 5D, capital ship shields 5D, sensors 3D
    Passengers: 300(troops)
    Cargo Capacity: 100,000 metric tons(the cargo hold is a seperate vehicle which can be detached and jettisoned into hyperspace for collection at a latter time.)
    Consumables: 6 months
    Cost: Not available for sale
    Hyperdrive Multiplier: x2
    Hyperdrive Backup: x15
    Nav Computer: Yes
    Maneuverability: 1D
    Space: 3
    Hull: 5D+2
    Shields: 2D
    Sensors:

    Passive: 15/1D
    Scan: 45/1D+1
    Search: 90/2D
    Focus: 3/2D+1
    Weapons:
    10 turbolasers
    Fire Arc: 5 left, 5 right
    Crew: 1(6), 2(2), 3(2)
    Skill: Capital ship gunnery
    Fire Control: 3D
    Space Range: 3-15/35/75
    Atmosphere Range: 6-30/70/150 km
    Damage: 4D
    Concussion Missile Launcher
    Fire Arc: Front
    Crew: 4
    Skill: Capital ship gunnery
    Fire Control: 5D
    Space Range: 2-12/30/60
    Atmosphere Range: 4-24/60/120 km
    Damage: 5D

    Modular Taskforce Cruiser

    Craft: Tagge Industries Shipyards Ltd. Modular Taskforce Cruiser
    Type: Multi-task medium transport
    Scale: Capital
    Length: 1,150 meters
    Skill: Capital ship piloting: taskforce cruiser
    Crew: Varies according to mission profile
    Passengers: Varies according to mission profile
    Cargo Capacity: Varies according to mission profile
    Consumables: 6 months
    Cost: 2.5 million(base cruiser), additional cost for individual modules
    Hyperdrive Multiplier: x3
    Hyperdrive Backup: x7
    Nav Computer: Yes
    Maneuverability: 2D
    Space: 4
    Atmosphere: 280; 800 kmh
    Hull: 3D+1
    Shields: 2D
    Sensors:

    Standard sensor suite; more advanced sensors can be installed as needed
    Passive: 40/1D
    Scan: 75/2D
    Search: 150/3D
    Focus: 4/4D+2
    Weapons:
    15 Medium Turbolasers
    Fire Arc: 10 front, 5 back
    Crew: 2
    Skill: Capital ship gunnery
    Fire Control: 3D
    Space Range: 3-15/35/75
    Atmosphere Range: 6-30/70/150 km
    Damage: 5D

    Mission Function Modules

    Each individual mission function module is an entirely self-contained unit. The module need only be attached to the skeleton and be hooked into the power generators, life support, and communications ports.

    Each ship can only contain one module at a time. It is believed that Tagge Industries is working on mini-modules so a ship can be outfitted for a variety of smaller-scale functions

    Typical Mission Function Modules(MFMs) are as follows:

    Hospital Module

    Crew: 225 doctors, 400 nurses, 1,500 emergency medical technicians, 1,000 medical droids
    Passengers: 2,750(bacta tanks), 1,000(quarentine ward), 19,600(patients)
    Cargo Capacity: 5,000 metric tons
    Cost: 750,000 credits
    Capsule: The hospital module is used in planetary disasters, anti-terrorist clean up functions, and space battle recovery. The hospital module can handle any number of disasters from combat to radiation leaks. Equipment includes thousands of medpacks, repulsorlift stretchers, five shuttles for transporting casualties, and a centralized medical computer.

    Survey Module

    Crew: 2,000 scouts, 1,500 techs, 5,000 droids
    Cost: 1 million credits
    Sensors:
    Passive: 60/3D
    Scan: 80/4D
    Search: 175/5D
    Focus: 6/5D+2
    Capsule: This module is used for the rapid exploration of planets and entire systems. Besides the crew, the module contains over 100 exploration airspeeders for rapid surveys, 500 exploration droids, and five Skipray Blastboats and six TIE Bombers for defense. The module has a centralized computer for quick analysis of all gathered data. This module and its crew can completely analyze a planet within a standard 24 hour day and deermine likely colony sites, and mineral and agricultural resources. The computer and its techs can also calculate likely astrogation routes from any nearby trade routes.

    Observation Module

    Crew: 1,550 Intelligence officers and comscan specialists
    Cost: 6.3 million credits
    Sensors:
    Passive: 250/3D
    Scan: 800/4D
    Search: 1,500/5D
    Focus: 18/6D
    Capsule: This module is used for espionage and long range observation for intelligence gathering. The cruiser itself does not infiltrate enemy territory since it would be easily detected by enemy sensors. Instead, the ship is equipped with 500 probots and observation droids, which are deployed around the perimeter of enemy holdings for passive observation. The probots can run the standard light/energy spectrum analysis and eavesdrop on communications frequencies. Some specially equipped(and very expensive) probots can scan very localized hyperspace with cross-channeled radiation(as used with the planetary security net). With the subspace link-up, the probots can be deployed up to 30 light years away and still have instantaneous communication with the cruiser. The ship has 12 TIE fighters for defense.

    Rescue Module

    Crew: 140 doctors, 2,130 techs
    Cargo Capacity: 40,000 metric tons
    Cost: 500,000 credits(plus parts)
    Capsule: The rescue moduleis used for space battle clean-up and repair. When a cruiser is dispatched to a battle scene, it is loaded with a variety of replacement parts for the ships that were invovled in the battle. Doctors search any wrecks that weren't already checked for survivors(presumably, a hospital ship is sent with these ships to a battle scene). The primary mission of the techs is to repair what ships they can so that they can be flown back to dockyards for complete repairs(naturally, only drive systems and life support systems are repaired at this stage). Those ships that cannot be repaired are analyzed and the techs note what must be done to the ship so that it can be returned to the nearest Imperial shipyard. Military planners at the shipyard will then determine whether repairs will be attempted or simply scuttled.

    Inquisition Module

    Crew: 100 Inquisitors, 3,660 CompForce/observation staff, 10,000 interrogation droids
    Cost: 425,000 credits
    Capsule: This module is the most recent addition and it is used for punitive action against insurgents and rebellious worlds. Aboard the module's cavernous cargo holds are 15,000 pre-fabricated disintegration chambers, two garrison bases, an Orbital Data Net Eraser unit, probes with sterilization spores, five cluster bombs with magnipulse bombs, and a complete orbital nightcloak system.

    Mon Calamari Evacuation Cruisers

    Craft: Modified Mon Calamari MC80 Star Cruiser
    Type: Evacuation carrier
    Scale: Capital
    Length: 1,200 meters
    Skill: Capital ship piloting: Mon Calamari Star Cruiser
    Crew: 1,011, skeleton: 429/+10
    Crew Skill: Astrogation 3D+2, capital ship piloting 5D, capital ship shields 5D, sensors 3D
    Passengers: 75,000(safely; this number can be doubled if absolutely necessary, but is extremely risky)
    Cargo Capacity: 16,000 metric tons
    Consumables: 6 weeks
    Cost: Not available for sale
    Hyperdrive Multiplier: x4
    Hyperdrive Backup: x14
    Nav Computer: Yes
    Maneuverability: 0D
    Space: 6
    Atmosphere: 210, 600 kmh
    Hull: 3D
    Shields: 3D
    Sensors:

    Passive: 10/1D
    Scan: 20/2D
    Search: 30/3D

    Ssi-ruuvi Picket Ship

    Craft: Ssi-ruuvi Fw'Sen-class Picket Ship
    Type: Picket ship
    Scale: Starfighter
    Length: 45 meters
    Skill: Space transports: Fw'Sen
    Crew: 3(P'w'ecks), gunners: 10, Skeleton: 2/+10
    Crew Skill: Space transports: Fw'Sen 4D+2, starship gunnery 4D, starship shields 3D+2
    Consumables: 3 months
    Hyperdrive Multiplier: x2
    Nav Computer: Limited to 4 jumps
    Maneuverability: 2D+1
    Space: 5
    Hull: 2D+2
    Shields: 3D+1
    Sensors:

    Passive: 40/1D
    Scan: 80/1D+2
    Search: 130/2D
    Focus: 4/3D
    Weapons:
    6 Ion Cannon(may be fire-linked)
    Fire Arc: Turret
    Crew: 1
    Skill: Starship gunnery
    Fire Control: 2D+2
    Space Range: 1-5/10/15
    Atmosphere Range: 100-500/1/1.5 km
    Damage: Single cannon: 4D
    2-3 fire-linked: 5D
    4-5 fire-linked: 6D
    6 fire-linked: 7D
    2 Laser Cannons(fire-linked)
    Fire Arc: Front
    Crew: 1
    Skill: Starship gunnery
    Fire Control: 1D
    Space Range: 1-5/10/15
    Atmosphere Range: 100-500/1/1.5 km
    Damage: 4D
    2 Turbolasers
    Fire Arc: Turret
    Crew: 1
    Scale: Capital
    Skill: Capital ship gunnery
    Fire Control: 1D
    Space Range: 1-5/10/15
    Atmosphere Range: 100-500/1/1.5 km
    Damage: 2D+1

    Ssi-ruuvi Planetary Lander

    Craft: Ssi-ruuvi D'kee-class Planetary Lander
    Type: Planetary lander
    Scale: Starfighter
    Length: 70 meters
    Skill: Space transports: D'kee Lander
    Crew: 4, gunners: 8, skeleton: 2/+10
    Crew Skill: Sensors 3D+2, space transports 5D, starship gunnery 3D+2, starship shields 3D+1
    Passengers: 100(P'w'eck collectors)
    Cargo Capacity: 10,000 humans in confinement pens
    Consumables: 1 day
    Maneuverability: 1D
    Space: 3
    Atmosphere: 260; 750 kmh
    Hull: 1D+1
    Shields: 3D(upon landing), 2D(upon return)
    Sensors:

    Passive: 10/0D
    Scan: 20/1D
    Search: 30/1D+2
    Focus: 1/2D+2
    Weapons:
    6 Light Ion Cannons
    Fire Arc: 3 front, 1 left, 1 right, 1 back
    Crew: 1
    Skill: Starship gunnery
    Fire Control: 1D
    Space Range: 1-5/10/17
    Atmosphere Range: 100-500/1/1.7 km
    Damage: 3D
    2 Laser Cannons
    Fire Arc: Front
    Crew: 1
    Skill: Starship gunnery
    Fire Control: 1D
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5 km
    Damage: 4D
    3 kilometers from population centers, releases paralysis canisters, each lander carries 100 canisters. Each canister can effect 9 square kilometer area. Person is conscious but not move or talk, immobile. Can last up to 8 hours.

    Speeder Transport

    Craft: Slayn & Korpil V-wing Speeder Transport, Model A
    Type: Orbital Interface Transport
    Scale: Starfighter
    Length: 20 meters
    Skill: Space transports: V-wing transport
    Crew: 2, skeleton: 1/+5
    Crew Skill: Space transports 5D, starship shields 4D
    Passengers: 4(pilots)
    Cargo Capacity: 2 metric tons, docking sleeves for 4 V-wings
    Consumables: 3 days
    Cost: 175,000 credits
    Maneuverability: 1D+2
    Space: 4
    Atmosphere: 350; 1,000 kmh
    Hull: 5D
    Shields: 2D

    Speeder Transport, Model B

    The Model B is identical to the Model A with the following modifications:
    Craft: Slayn & Korpil V-win Speeder Transport, Model B
    Length: 27 meters
    Passengers: 6(pilots)
    Cargo Capacity: 4 metric tons(internal), docking sleeves for 6 V-wings
    Cost: 195,000 credits

    Imperial Armored Transport

    Craft: Kuat Drive Yards Armored Transport
    Type: Medium freighter
    Scale: Starfighter
    Length: 50 meters
    Skill: Space transports: Imperial armored transport
    Crew: 10
    Crew Skill: Varies widely
    Passengers: 20(troops)
    Cargo Capacity: 30,000 metric tons
    Consumables: 3 months
    Cost: 240,000(new), 110,000(used)
    Hyperdrive Multiplier: x2
    Hyperdrive Backup: x12
    Nav Computer: Yes
    Space: 4
    Atmosphere: 280; 800 kmh
    Hull: 5D
    Shields: 1D
    Sensors:

    Passive: 10/0D
    Scan: 25/1D
    Search: 40/2D
    Focus: 2/3D
    Weapons:
    Two Laser Cannons
    Fire Arc: Turret
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5 km
    Damage: 4D

    Asteroid Mining Ship

    Craft: Kuat Drive Yards Asteroid Prospector AP-300
    Type: Asteroid minig starship
    Scale: Capital
    Length: 350 meters
    Skill: Space transports: Prospector AP-300
    Crew: 500, gunners: 36, skeleton: 300/+15
    Crew Skill: Varies widely
    Passengers: 50
    Cargo Capacity: 80,000 metric tons
    Consumables: 2 years
    Cost: 8 million(new), 6 million(used)
    Hyperdrive Multiplier: x3
    Hyperdrive Backup: x15
    Nav Computer: Yes
    Maneuverability: 1D
    Space: 4
    Hull: 5D
    Shields: 3D
    Sensors:

    Passive: 45/1D
    Scan: 70/2D
    Search: 120/2D+1
    Focus: 5/3D
    Weapons:
    Eight Laser Cannons
    Fire Arc: 2 front, 2 left, 2 right, 2 back
    Crew: 3
    Skill: Capital ship gunnery
    Fire Control: 2D+2
    Space Range: 1-5/10/17
    Damage: 3D
    Four Tractor Beam Projectors
    Fire Arc: 2 front, 1 left, 1 right
    Crew: 3
    Skill: Capital ship gunnery
    Space Range: 1-5/15/30
    Damage: 4D

    Quasar Fire Bulk Cruiser

    Craft: Modified SoroSuub Quasar Fire-Class Bulk Cruiser
    Type: Bulk Cruiser
    Scale: Capital
    Length: 340 meters
    Skill: Cruisers: fighter supply
    Crew: 250, 4 gunners
    Crew Skill: Capital ship gunnery 2D+2, capital ship shields 4D, fighter support 3D
    Passengers: none
    Cargo Capacity: 100 metric tons
    Consumables: 4 months
    Cost: Not available for sale
    Hyperdrive Multiplier: x3
    Hyperdrive Backup: x10
    Nav Computer: Unlimited
    Maneuverability: 1D
    Space: 5
    Hull: 2D+2
    Shields: 6D+2
    Sensors:

    Passive: 60/1D
    Scan: 70/1D+2
    Search: 100/3D
    Focus: 4/3D
    Weapons:
    2 Turbolaser Cannons
    Fire Arc: Turret
    Crew: 2 on eachSkill: Capital ship gunnery
    Fire Control: 3D
    Space Range: 50/200/400
    Atmosphere Range: 100-300/1.2/2.5 km
    Damage: 2D
    4 Tractor Beam Projectors
    Fire Arc: Front
    Crew: 2
    Skill: Capital ship gunnery
    Fire Control: 4D
    Space Range: 1-5/15/30
    Atmosphere Range: 100-500/1.5/3 km
    Damage: 5D+2
    Description: The Flurry was a stripped down SoroSuub Bulk Cruiser that served as a fighter transport during the battle at Bakura. The fifty some fighters it could carry was a great improvement over the thirty-six a standard Mon Calmarian Cruiser could carry, although it required over half of the crew to maintence them. The Rouge Squadron was stationed on this ship, along with a handful of other B and A-Wings. Unfortunately another Imperial Cruiser opened fire and destroyed the Flurry during the battle.

    Here's a little copyright thing I need to include, that's what WEG told me. So here it is.

    �, TM & � 1996 Lucasfilm Ltd. (LFL). All rights reserved. Trademarks of LFL used by West End Games under authorization


    Also, so you know, almost everything on here is from what people send me or give me, if something is yours and I didn't ask you if I could use it, that's probably what happened (that someone gave it to me that is)


    REBEL CAPITAL SHIPS     REBEL STARFIGHTERS
    IMPERIAL CAPITAL SHIPS     IMPERIAL STARFIGHTERS

    OTHER CAPITAL SHIPS     OTHER STARFIGHTERS

    MILITARY TRANSPORTS     BULK TRANSPORTS     FREIGHTERS
    OTHER TRANSPORTS

    SPACE STATIONS


    Commander Skywalker's Star Wars RPG Post � 1998
    http://home.earthlink.net/~tedcushman/lucas/
    Lucas Meyers
    [email protected]